![]() Here's the understanding we have at our table.įirst of all, the relevant rules from the Player's Handbook (p. Once you've done it a few times, you'll probably be able to eyeball it in all but the most complex battles.Īs the variety of approaches here show, the rules for this aren't as clear as one might hope. The caster can aim the spell in any direction they like (rather than just the 8 compass points and diagonals) to attempt to hit as many enemies and avoid as many friends as possible. Draw the imaginary diagonals from the ends of that width measure back to the origin.īoth of these methods allow the caster more flexibility than the pre-gridded approaches. Place the other at the far end at 90 degrees which represents the maximum width of the cone at its end. Place one extending from the edge or corner of the caster's square in the direction the caster wishes to aim the spell. (easier to do on the fly) Create two "measuring sticks" (strip of paper or whatever) scaled to the map grid, to represent 15' lengths.If more than half a square is covered, consider the square to be affected Overlay it on your battle grid in the direction your caster wants to direct their cone. (requires advance preparation) Create a scale template on a piece of 1" grid paper.If you don't want to just eyeball it you have 2 choices: Thus the diagrams given from the Pathfinder SRD are not applicable. That is a 53-degree cone, not a 90-degree cone as 3.5e used. A cone's width at a given point along its length is equal to that point's distance from the point of origin. ![]()
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